TPK 1 Crawn's TPK ~3 months TPK 2 rednebulainvasion.net ~2 weeks TPK 3 tpk.nebulawars.net ~2 weeks TPK 4 v1 TPK pvrpg.net ~1.8 years TPK 5 v1.5-v3 TPK pkmnkingdom.com ~3 years TPK 6 old.tpkrpg.net/ ~2 weeks TPK 7 ??? SMELTING: http://puu.sh/pg6k8.png is TPK not cool anymore? mabye to me. lets run another TPK at the same time as current TPK #techincallyitsnotaresetifitsstillonline TPK 7 Gameplay ideas where I fix everything thats wrong with TPK Pokedex All Neko sprites removed. Basic recolors to replace old sprites No more forest and cloud Pokemon, replace with broader terms ie: radiant, brilliant WSG Event sprites Can we have a specific type of Pokemon thats only released in events. WSG had a thing where the event was shown on the sprite, as text. Soulless and Spirit can be thought of as counterparts, so these two don't need to go together unown fakemon are cool af. sets a precedent for TPK 7 to have fakeamon Planned events Events coded in a way so they stick and are recyclable, they do not even need me to turn them on Seasonal resets Every March June September and Decemeber a temporary TPK server opens up that will be reset after a month. At the end of the month, players who participate will get to keep some of the special pokemon that were released on the server, as well as achievements and awards for "winning" the server. WTC is not effective, consider removing? Especially with the seasonal reset idea Constant money from battles Totally different money spectrum ie $3-5 per battle Amulet Coin adds 1 Amulet Coin+ adds 2 Amulet Coin++ doesn't exist Clan boosts need to be changed. +30% trainer exp while fine in the context of TPK 5, shouldn't be obtainable again I have never been able to come up with any new clan features that work in TPK. But with a reset perhaps there are some things I haven't been able to think of yet. Everytime I've tried to have a real "clan Wars" thing one clan ends up really overpowered or its just not fun or there's absoluletly no reason to doing it Leveling formula from TPK 1 (wow) You have to regain all of the EXP from the previous level. I have formulas to back up that this works and is effective Level 100 Pokemon almost have 1b exp ie: at level 100 you need 1,000,000 exp to level up Force attacking moves on Pokemon Consider not using EXP. Share+ and making EXP packets lossless. Does EXP packets feel more or less cheaty than EXP. Share+ Pick 5 years of spirits in advance. 1 Legendary a year New way to get spirits Soulless every week for 2 months then same system Shop pokemon picked for an entire year of swaps. New admin panel which can allow you to specfiy when a shop pokemon stops being in circulation. This date is notated on the shops, so players know when its leaving. The next shop pokemon will replace it, and amount of days its on starts on the day it comes in Soulless = Promos? Mining Balancing This would be the time to update mining add smelting High leveled miners shouldn't be making 3000x what new miners make 20 ores is the goal No craftable items minigames please Whats AWESOME (don't touch): Master Titles Achievements (Well, they're fine) Battle system (fast battling) Trade system Chaterpie (how am I going to run 2 scythers) Boards Speedruns Almost all game-interaction pages ie: PMs Pokemon Center Profiles Daily Gift