Calc Notes The Game of All Games! To Think about: More plot details, this game is more about the plot then the actual game play. I should make an outline of the events that happen. Agricultural* Must fix in ZNiceTow Mount Viscosity Game Plot bYou fight your way out of the mess and go to Lubden Province, a large area that is the home of the refugees. There you meet up with Carl, who will follow you through the rest of the plot. Along the way you will fight many PQX and other humans. You can always go back to previous areas to level up. This will be nessicary to complete the game. Gold is used to buy upgraded weapons. Humans 'drop' lots of gold, PQX 'drop' lots of expirence, as a general guideline Battle System The battle system is a turn based thing. The enemy always goes first (Makes it CIMple). You have different attacks based on your level and weapon. THe enemy may have different moves, but he does not have different weapons, the base damage is it. At any time you can rest for a turn and regain 20% of your hp, rounded. Also at any time you can block and not take any damage the next turn. Level 1: Strike - 1 base damage Level 3: Cleave - 3 base damage (Replaces Strike) Level 5: Great Strike - 5 base damage (Replaces Cleave) Level 8: Stun attack - stuns opponet for 2 turns (only used once) Level 10: Struggle - 9 base damage (Causes loss of 5 hp upon use) Level 15: Great Cleave - 12 base damage (Stuns player for next turn) Exp and gold earn is set manually. Leveling formula for the player is Exp^2. Enemy moves Strike - (Monster Level) base damage Stun - Stuns opponet for next turn Recover - Restores 15% of life. c Sheild - Protects enemy for next turn. I do not think I have enough varibles to do this: In order the things I would like the most Level / Expirence Stunning Resting Blocking Different moves Different Weapons Gold Monster Levels Manual Gold / Exp set Programs Game - Introduction to the game GameMain - Mainmenu for the game. Things like access to shops or view stats will be here GBattle - Battle Script Strings Str1 - Used in all programs: Your Name Str2 - Used in all programs: Current Area Str9 - Used in GBattle: Foe Name Str0 - Used in all programs: Temporary uses Lbl A - Used in GameMain: used to get back to the begining; Used in GBattle: Select a Move Screen; Z - Used in GBattle: Win for player; \O- Used in GBattle: Death for player; Varibles A - Current Area ID : Perm B - Current Area Progress C - Your Armor : Perm D - Used in GameMain: input selection; Used in GBattle: input move selection; E - Your Exp : Perm F - Your Weapon : Perm G - Your Gold : Perm H - Used in GBattle: Enemy defense / armor I - Used in GBattle: Enemy Level J - Used in GBattle: Stun turns enemy K - Used in GBattle: Stun turns you L - Used in GBattle: Your Current Health M - Used in GBattle: Enemy Current Health N - Used in GBattle: Enemy gold dropsmm O P Q R S T U V W X Y Z - Used in GBattle: Displays Damage. Temp var \O