Moves.txt Key: chance : type : modifier : SPECIAL (this tag is added if there is extra coding required) Chance : SD_(defenders Stat modifier) : Stage Chance : SA_(Attackers Stat modifier) : Stage Chance : MultipleHits : Moves Hits Prob. Power 2 3⁄8 30 3 3⁄8 45 4 1⁄8 60 5 1⁄8 75 Moves Absorb : D_Drain : 50% HP Acid 10 : SD_SpDef : -1 Acid Armor : SA_Def : +2 Acid Spray : SD_SpDef : -2 Acupressure : SA_Random : +2 : SPECIAL Agility : SA_Spd : +2 Air Slash 30 : D_Flinch Amnesia : SA_SpDef : +2 Ancient Power 10 : SA_All : +1 : SPECIAL Aqua Ring : Heals 1/16 HP after each turn : SPECIAL Arm Thrust : MultipleHits : 2-5 Aromatherapy : Cures all status problems in your party : SPECIAL Aromatic Mist : SA_SpDef : +1 Astonish 30 : D_Flinch Aurora Beam 10 : SD_Atk : -1 Autotomize : SA_Spd : +2 Baby-Doll Eyes : SD_Atk : -1 Barrage : MultipleHits : 2-5 Barrier : SA_Def : +2 Beat Up : MultipleHits : SPECIAL Belly Drum : SA_Atk : +12 : SPECIAL (user loses 50% hp) Bide : Bide : SPECIAL Bind : PartiallyTrapped Bite 30 : D_Flinch Blast Burn : Recharge Block : Trapped Bone Club 10 : D_Flinch Bone Rush : MultipleHits : 2-5 Bonemerang : MultipleHits : 2 Bounce : FlyCharge Brave Bird : Recoil : 1/3 of damage inflicted Bubble 10 : SD_Spd : -1 Bubble Beam 10 : SD_Spd : -1 Bug Buzz 10 : SD_SpDef : -1 Bulk Up : SA_Atk & SA_Def : +1 Bulldoze : SD_Spd : +1 Bullet Seed : MultipleHits : 2-5 Calm Mind : SA_SpAtk & SA_SpDef : +1 Captivate : SD_SpAtk : -2 : SPECIAL Charge : SA_SpDef : +1 Charge Beam 70 : SA_SpAtk : +1 Charm : SD_Atk : -2 Chatter : SPECIAL Clamp : PartiallyTrapped Clear Smog : SD_All : reset to 0 : SPECIAL Close Combat : SA_Def & SA_SpDef : -1 Coil : SA_Atk & SA_Def & SA_Acc : +1 Comet Punch : MultipleHits : 2-5 Confide : SD_SpAtk : -1 Constrict 10 : SD_Spd : -1 Cosmic Power : SA_Def & SA_SpDef : +1 Cotton Guard : SA_Def : +3 Cottom Spore : SD_Spd : -2 Counter : SPECIAL Crunch 20 : SD_Def : -1 Crush Claw 50 : SD_Def : -1 Crush Grip : SPECIAL Curse : SPECIAL Dark Pulse 20 : D_Flinch Defend Order : SA_Def & SA_SpDef : +1 Defense Curl : SA_Def : +1 Defog : SD_Eva : -1 : SPECIAL Destiny Bond : SPECIAL Detect : Protection Diamond Storm 50 : SA_Def : +1 Dig : Hide_Underground Dive : Hide_Underwater Double Hit : MultipleHits : 2 Double Kick : MultipleHits : 2 Double Slap : MultipleHits : 2-5 Double Team : SA_Eva : +1 Double-Edge : Recoil : (1/3 damage inflicted) Draco Meter : SA_SpAtk : -2 Dragon Dance : SA_Atk & SA_Spd : +1 Dragon Rage : Always deals 40 damage Dragon Rush 20 : D_Flinch Drain Punch : D_Drain : 50% HP. Draining Kiss : D_Drain : 75% HP. Dream Eater : D_Drain : 50% HP. : SPECIAL (only sleep) Dual Chop : MultipleHits : 2 Earth Power 10 : SD_SpDef : -1 Echoed Voice : SPECIAL Eerie Impulse : SD_SpAtk : -2 Electric Terrain : SPECIAL Electro Ball : SPECIAL Electroweb : SD_Spd : -1 Embargo : No items for 5 turns Encore : SPECIAL Endeavor : SPECIAL (opponents HP = half the yours) Endure : SPECIAL Energy Ball 10 : SD_SpDef : -1 Entrainment : SPECIAL (Defender ability = attacker ability) Eruption : SPECIAL (Power = 150*(CurrHP/MaxHP) Explosion : Explode Extrasensory 10 : D_Flinch Facade : SPECIAL Fake Out 100 : D_Flinch False Swipe : Always leaves the pokemon with 1 HP Feather Dance : SD_Atk : -2 Fell Stinger : SA_Atk : +2 : SPECIAL (Only if the target is knocked out) Fiery Dance 50 : SA_SpAtk : +2 Final Gambit : SPECIAL (Damage = remaining HP, then faints) Fire Fang 10 : D_Flinch Fire Spin : PartiallyTrapped Fissure : [Make sure its acc is 30] Flail : SPECIAL Flame Charge : SA_Spd : +1 Flare Blitz : Recoil : (1/3 damage inflicted) Flash : SD_Acc : -1 Flash Cannon 10 : SD_SpDef : -1 Flatter : SD_SpAtk : +2 (but confuses) Fly : Hide_Fly Focus Blast 10 : SD_SpDef : -1 Foresight : SD_Eva : Reset 0 Flower Shield : SPECIAL (Grass pokemon get S_Def +1) Foul Play : Uses the opponents attack stat Freeze Shock : Charging before use Freeze-Dry : Super effective to water alone[I?] Frenzy Plant : Recover after use Frustration : Based off of happiniess (1 max happiniesss, 102 lowest happiniess) Fury Attack : MultipleHits : 2-5 Fury Cutter : Doubles in power after each successive hit to 160 Fury Swipes : MultipleHits : 2-5 Future Sight : SPECIAL Hits 2 moves later Gastro Acid : Removes the opponents ability Gear Grind : MultipleHits : 2 Geomancy : Charge then SA_SpAtk_SpDef_Spd : +2 Giga Drain : D_Drain : 50% HP Giga Impact : Recharge after use Glaciate : SD_Spd : -1 Grassy Terrain : SPECIAL Gravity : SPECIAL Growl : SD_Atk : -1 Growth : SA_Atk & SA_SpAtk : +1 (Sunlight +2) Guard Split : SPECIAL Guard Swap : SPECIAL (Swap Def & SpDef) Guillotine : 1hit OHKO [Make sure it has 30 acc] Gyro Ball : [Power=25*(D_Speed/A_Speed)] Hail : Makes Hail Hammer Arm : SA_Spd : -1 Happy Hour : Doubles Prize Money [????] Harden : SA_Def : +1 Haze : Resets all Modfiers Head Charge : Recoil : (1/4 damage inflicted) Head Smash : Recoil : (1/2 damage inflicted) Headbutt 30 : D_Flinch Heal Bell : Heals all status conditions of the whole party Heal Order : Heal : 50% HP Heal Pulse : Heal : 50% D_HP Healing Wish : Heal : Full (The user faints and the next pokemon gets fully healed) Heart Stamp 30 : D_Flinch Heart Swap : Stat Modifiers are swapped Heat Crash : SPECIAL Heavy Slam : SPECIAL Hex : Power doubles if there is a non-volatile status condition High Jump Kick : If it misses the user keeps going and crashes (-50% HP) Hold Back : Just like fury swipes Hone Claws : SA_Atk & SA_Acc : +1 Horn Drill : OHKO [Acc=30] Horn Leech : D_Drain : 50% HP Howl : SA_Atk : +1 Hydro Cannon : Recharge after use Hyper Beam : Recharge after use Hyper Fang 10 : D_Flinch Ice Ball : SPECIAL (Rollout esque) Ice Burn : Charge then attack Ice Fang 10 : D_Flinch Icicle Crash 30 : D_Flinch Icicle Spear : MultipleHits : 2-5 Icy Wind : SD_Spd : -1 Imprison : SPECIAL [-I] Inferno : 100% burn Infestation : partiallyTrapped : 2-5 Ingrain : SPECIAL +1/16 max HP per turn cannot switch out Iron Defense : SA_Def : +2 Iron Head 30 : D_Flinch Iron Tail 30 : SD_Def : -1 Jump Kick : Keeps going and crashes : -1/2 max HP Kinesis : SD_Acc : -1 Kings Shield : Protect : SPECIAL Last Resort : SPECIAL Leaf Storm : SA_SpAtk : -2 Leaf Tornado 30 : SD_Acc : -1 Leech Life : D_Drain : 50% HP Leech Seed : LeechSeed Leer : SD_Def : -1 Light Screen : SPECIAL Light Of Ruin : Recoil : 1/2 damage inflicted Lock-On : Next move is guaranteed hit Low Kick : SPECIAL (Weight thing) Low Sweep : SD_Spd : -1 Lucky Chant : No crits for 5 turns Lunar Dance : Same as healing wish Luster Purge 50 : SD_SpDef : -1 Magic Coat : Counter for special moves Magic Room : No Held Items for 5 turns [-I] Magma Storm : PartiallyTrapped : 4-5 Magnet Rise : Immune to ground moves for 5 turns Mat Block : Protect Me First : SPECIAL Mean Look : Opponent Trapped Meditate : SA_Atk : +1 Mega Drain : D_Drain : +50% HP Memento : UserFaints & SD_Atk & SD_SpAtk : -2 Metal Burst : damage=1.5xOpponents attack Metal Claw 10 : SA_Atk : +1 Metal Sound : SD_SpDef : -2 Meteor Mash 20 : SA_Atk : +1 Metronome : SPECIAL (Peforms move at random) (this is why I impliment all moves) Milk Drink : Recover : +50% MaxHP Mind Reader : Same as Lock On Minimize : SA_Eva : +2 Miracle Eye : SD_Eva : Reset 0 Mirror Coat : Counter special (2x power) Mirror Move : uses opponents last move Mirror Shot 30 : SD_Acc : -1 Mist : A_stats cannot be modified Mist Ball 50 : SD_SpAtk : -1 Misty Terrain : SPECIAL Moonblast 30 : SD_SpAtk : -1 Moonlight : Recover : +50% HP Morning Sun : Recover : +50% HP Mud Bomb 30 : SD_Acc : -1 Mud Shot : SD_Spd : -1 Mud-Slap : SD_Acc : -1 Muddy Water 30 : SD_Acc : -1 Mystical Fire : SD_SpAtk : -1 Nasty Plot : SA_SpAtk : +2 Nature Power : SPECIAL Needle Arm 30 : D_Flinch Night Daze 40 : SD_Acc : -1 Night Shade : Damage = user level Nightmare : SPECIAL Noble Roar : SD_Atk & SD_SpAtk : -1 Oblivion Wing : D_Drain : 75% HP Octazoka 50 : SD_Acc : -1 Odor Sleuth : SD_Eva : Reset 0 Ominous Wind 10 : SA_All : +1 Outrage : SPECIAL Overheat : SA_SpAtk : -2 Pain Split : SPECIAL : Not %, but real average Parabolic Charge : D_Drain : 50% HP Parting Shot : SD_Atk & SD_SpAtk : -1 Pay Day : SPeCIAL Perish Song : SPECIAL Petal Dance : Outrage Phantom Dorce : Hide_Invisible Pin Missle : MultipleHits : 2-5 Play Nice : SD_Atk : -1 Play Rough 10 : SD_Atk : -1 Power Split : SPECIAL Power Swap : Both pokes swap atk and sp atk Power Trick : A Atk & Def switch Power-Up Punch : SA_Atk +1 Present : SPECIAL Protect : Protect Psych Up : Copies the opponents Stat Modifiers Psychic 10 : SD_SpDef : -1 Psycho Boost : SA_SpAtk : -2 Psycho Shift : SPECIAL Psywave : Damage = random(.5*level, 1.5*level) Punishment : Power = 20*totalopponentmodfiers+60 (max) Quick Guard : Protect from priority Moves [-I] Quiver Dance : SA_SpAtk_SpDef_Spd : +1 Rage : SA_Atk : +1 Rain Dance : Weather=rain for 5 turns Rapid Spin : SPECIAL Razor Shell 50 : SP_Def : -1 Razor Wind : Charge then use Recover : Recover : 50% MaxHP Reflect : SPECIAL Reflect Type : AType = DType Refresh : Cures PAR PSN & BRN Rest : SPECIAL Return : Power = happiniess/2.5 Revenge : Power*=2 if hit first Reversal : SPECIAL Roar : SPECIAL Roar of Tiem : Recharge after use Rock Blast : MultipleHits : 2-5 Rock Polish : SA_Spd : +2 Rock Slide 30 : D_Flinch Rock Smash 50 : SD_Def : -1 Rock Wrecker : Recharge after use Role Play : Copies opponents ability Rolling Kick 30 : D_Flinch Rollout : Rollout : SPECIAL Rooost : Recover : +50% MaxHP Rototiller : Atk & Defense : +1 (Grass pokes) Safeguard : Cannot be affect by status conditions Sand Attack : SD_Acc : -1 Sacred Sword : Ignores stat modifiers Seed Flare 40 : SD_SpDef : -2 Seismic Toss : Damage = user level Self-Destrutct : Explode Shadow Ball 20 : SD_SpDef : -1 Shadow Force : Hide_Invisible Sharpen : SA_Atk : +1 Sheer Cold : OHKO [30% Acc] Shell Smash : SA_Def & SA_SpDef : -1 : SA_Atk_SpAtk_Spd +2 Shift Gear : SA_Atk +1 SA_Spd +2 Silver Wind 10 : SA_All : +1 Simple Beam : Changes the opponents ability to simple Sketch : Copies opponents last move Skill Swap : Swap abilities Skull Bash : Charge then use SA_Def : +1 Sky Attack 30 : Hide_Cloaked D_Flinch Sky Drop : Hide_Fly Sky Uppercut : Hits during Hide_Fly Slack Off : Recover : 50% MaxHP Sleep Talk : Peforms a random move during sleep Smelling Salts : SPECIAL Smokescreen : SD_Acc : -1 Snarl : SD_SpAtk : -1 Snore 30 : D_Flinch : SPECIAL (can only be used while asleep) Soak : D_Type = Water Soft-Boiled : Recover : +50% MaxHP Solar Beam : Charge then hit Sonic Boom : Damage = 20 Spider Web : Trapped Spike Cannon : MultipleHits : 2-5 Spikes : Spikes Spiky Shield : Protect Spit Up : Power=100*TimesStockpileWasUsed Stealth Rock : SPECIAL Steamroller 30 : D_Flinch : SPECIAL Steel Wing 10 : SA_Def : +1 Sticky Web : SPECIAL Stockpile : SA_Def & SA_SpDef : +1 Stomp 30 : D_Flinch : SPECIAL Stored Power : Power=20*TotalStatIncreases+20 String Shot : SD_Spd : -2 Struggle : SPECIAL Struggle Bug : SD_SPAtk : -1 Submission : Recoil : 1/4 Damage Inflicted Substitute : 1/4 HP To make a decoy that takes hits [-I] Sunny Day : Sunlight for 5 turns Super Fang : Cuts the foes hp in half Superpower : SA_Atk & SA_Def : -1 Surf : Hits during dive Swagger : SD_Atk : +2 (+confused) Swalow : SPECIAL Sweet Scent : SD_Eva : -1 Swords Dance : SA_Atk : +2 Synchronoise : SPECIAL Synthesis : Recover : +50% HP Tail Glow : SA_SpAtk : +3 Tail Slap : MultipleHits : 2-5 Tail Whip : SD_Def : -1 Tailwind : SPECIAL Take Down : Recoil : 1/4 damage inflicted Taunt : Opponent can only use attacking moves Techno Blast : SPECIAL Telekinesis : SPECIAL Thrash : Outrage : 2-3 Thunder Fang 10 : D_Flinch Tickle : SD_Atk_Def : -1 Topsy-Turvy : SD_All : Reset 0 Torment : SPECIAL Toxic Spikes : SPECIAL Transform : SPECIAL Tri Attack : SPECIAL Trick Room : SPECIAL Trick-or-Treat : SPECIAL Trump Card : SPECIAL Twineedle : MultipleHits : 2 Twister 30 : D_Flinch U-turn : SPECIAL V-Create : SA_Def & SA_SpDef & SA_Spd : -1 Venom Drench : SD_Atk & SD_SpAtk & SD_Spd : -1 (only if D is poisoned) Venoshock : Damage*=2 if D poisoned Volt Switch : Same a U-Turn Volt Tackle : Recoil : 1/3 damage inflicted Wake-Up Slap : Damage*=2 if D asleep (Wakes up D) Water Shuriken : MultipleHits : 2-5 Water Sport : SPECIAL Water Spout : Power = 150*CurrentHP/MaxHP Waterfall 20 : D_Flinch Weather Ball : SPECIAL Whirlpool : PartiallyTrapped : 2-5 Whirlwind : SPECIAL Wild Charge : Recoil : 1/4 damage inflicted Wish : Recover : +50% MaxHP Withdraw : SA_Def : +1 Wonder Room : SPECIAL Wood Hammer : Recoil : 1/3 recoil damage Work Up : SA_Atk_SpAtk : +1 Worry Seed : D_Ability=Insomia Wrap : PartiallyTrapped : 4-5 Wring Out : Power=120*CurrHP/MaxHP Yawn : Next turn fall asleep Zen Headbutt 20 : D_Flinch